not work well the character will not swim correctly. If the character is swimming the following code will Just return out of function if so to make sure We don't want to track if the user was touching a ui the player mouse's position in world space. Orients the character so it is facing towards If part:IsA("Seat") or part:IsA("VehicleSeat") then Thourough check to see if a character is sittingįor _, part in pairs(t:GetConnectedParts(true)) do Local neck, shoulder, oldNeckC0, oldShoulderC0 Local screenSpace = require(Tool:WaitForChild("ScreenSpace")) Local userInputService = game:GetService("UserInputService") Local contextActionService = game:GetService("ContextActionService") Local render = game:GetService("RunService").RenderStepped Table.insert(cors,sandbox(LocalScript4,function() Part3.BrickColor = BrickColor.new("Cyan") Part1.BrickColor = BrickColor.new("Cyan") LocalScript8 = Instance.new("LocalScript") LocalScript6 = Instance.new("LocalScript") LocalScript4 = Instance.new("LocalScript") Mas = Instance.new("Model",game:GetService("Lighting"))ĬylinderMesh2 = Instance.new("CylinderMesh")
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